Legendary mafia. Prototype (2009): Gta 5 walkthrough first task

Now there are three main characters in the game. Each of them has its own history, its own survival characteristics and preferences.

The main theme of the game is robbery. The developers were still able to meet the gamers halfway and focus on this type of crime. After all, in previous games the theme of the robbery was not revealed enough. Instead there were many murders.

Now, in order to complete various missions, you will have to have a certain amount of money. As for the complete storyline, it will take 25 hours (if the missions are successfully completed).

The gamer will switch to another character automatically or at will. It is important to note that the passage of the mission is equipped with musical accompaniment. This makes the game more enjoyable.

It is also worth paying attention to the fact that the game focuses on the economic side. Players must now take earning and spending more seriously. When completing GTA 5 (Grand Theft Auto 5), the player will be able to buy a lot of funny and interesting trinkets. Game missions are very diverse - simple raids are combined with robberies with hostages.

The developers tried to increase the technical capabilities of the machine. Now during the chase you can get into real races. Characters can both kill and speak rudely to others.

Characters


Michael de Santa is a former burglar. He tried to start living normally and made a deal with an FBI agent. However, he is forced to return to the old ways again thanks to his wife. It was she who got Michael into big trouble.

Trevor Phillips is also a former burglar. Collectively, Michael's accomplice. He organized his own business - arms and drug trafficking.

Franklin Clinton is a young black guy who left his job. By the way, he worked in a prestigious car dealership. Succumbing to ambition, Franklin teamed up with his comrades to get rich.

Walkthrough of GTA 5 - Beginning

The beginning of the game looks very unexpected - a robbery. You manage the Michaels. He's holding a weapon. There are several hostages in the room. We need to aim at them. Then they will go to another room. Then select the word “Blow up” from your phone’s contact list. After the explosion, take the money.


When leaving the vault, Michael will be caught by a guard. Switch to Trevor and shoot him in the head of the unfortunate man. Move towards the back door.

Armed cops will meet you on the street. Shoot back and run to your personal car. The personal driver will be killed in a shootout. Mikey will be driving. Follow the navigator to the helicopter landing site.

You won't have time to miss the railway crossing. The car will be damaged and you will have to continue walking.

Suddenly a sniper shoots at Brad. Then to Michael. Trevor needs to run. Watch the splash screen. Michael is there at his own funeral. Then he sits in the psychologist’s office and complains about life.


Walkthrough of GTA 5 (Grand Theft Auto 5) - at the moment he is a completely viral person who is under the witness protection program. But Mikey isn't particularly happy about it. Lost in thought, he goes to the coast and sits down on a bench.

This is where the second character, Franklin Clinton, will appear for the first time. He will ask Mikey.

Attention! In the game you can score 100% for a completed mission. Therefore, there are three types of medals: gold, silver, bronze.

Mission: Franklin and Lamar

The friends reached the bungalow and took two sports cars.


Follow your friend. Drive carefully past the film studio to avoid hitting the actors. After parking, you need to overtake Lamar for the “gold”. There will be cops who are easy to get away from. When this is successful, wanted stars will flash on the screen. Then go to the car dealership where Franklin works.

When you arrive at the salon during the passage of GTA 5, you will meet Simon Yetaryan. You will receive the "Welcome to Los Santos" achievement. Take a white car, go home.

Mission: Seizure

When you leave the house, your boss will call you - you need to go to the car dealership. There will be a verbal altercation. Then Simon will tell you to seize the motorcycle from the client. Go by car. Park so that the car is facing back from where you came. Go and check the garages.


In one of them, the guys from the Vagos gang will run into you. We must take up arms and fight back. Don't get too close, hide from the bullets. Aim for the head. When the car crashes into the garage and gasoline starts flowing, shoot there. Then finish off the rest.


The guy on the moto will run away. Get in the car and chase him. When you catch up, you can be hit by a car or shot. Take a bike and go to the car wash. The passage of GTA 5 continues.

Mission: Complications

Simon instructs him to pick up a car from one buyer. Drive to the place, climb over the gate, go into the yard. Move unnoticed and approach the gardener and stun him. Go around the house, climb through the vineyard into the 2nd floor window. Drive carefully.


Go down the stairs and turn left. Garage. Get in the car, go to the car dealership. After the call ends, Simon will notice that a stranger is sitting behind him. He points the gun at Franklin.

This, by the way, is Mikey - the second character. This is Michael's son's car. Do what he says. Stop the car in front of the salon and drive into the window.

You are for Michael. We must defeat Simon in hand-to-hand combat. It's easy. You can slow down time.


Upon completion of the mission, you will be able to switch between 2 characters. We continue the passage of GTA 5.

Mission: Father and son

Playing for Franklin. Go to Michael. He's on a lounge chair by the pool. Then the guys will go have a beer at the bar.


Then Michael's son will call and ask for help. We need to quickly get into the car and go to our son. Once there, the truck with the yacht will try to escape. The truck is easy to reach. Then Franklin will move into the back to find Jimmy. You drive Mikey - keep up with the car. Help your partner deal with the bandits by shooting from a pistol.


The next task is to catch Michael's son while driving the car. It dangles from a mast above the roadway. We need to drive to the back of the truck, Franklin will return to the car.

After this, Mikey decides to take a taxi and go home. Franklin will look after the boy.


Mission: Family consultation

Mikey will find his wife in bed with the tennis instructor. He will have time to duck out the window. During the pursuit, Michael will collide with his partner at the door. He came to visit. Jump into the car and follow the tennis player's car. He will hide in a beautiful house and be rude from the balcony. The bastard needs to be punished.

Tie the winch to the support of the house, climb into the car, press the gas. The bastard won't like this. Then there will be shooting from behind. You are being pursued by bandits. Mike is driving the car, switch to your partner and shoot with the pistol.

At Mike's house, aggressive guys will move into the yard. It turns out that you destroyed the dominatrix of Madrazo - the authority.


Mission: Friendly request

So, when completing GTA 5 (Grand Theft Auto 5), you will find out that Mikey now owes 2.5 lemon bucks. He goes to Lester to start his criminal activities again.

He offers the unexpected - he gives me a backpack and tells me to buy some clothes. Then contact him and get other instructions.


You are at the doors of the Life Invader company, go to the back entrance. There you will talk to the programmer, then go inside. Follow him, play the role of an IT specialist. Close all windows on the screen, quickly click on the antivirus icon, then click on scan. Remove this junk.

Then go to another room, connect the device to the prototype. Then leave the building.


You are at home. Sit in front of the TV. When Jay Norris demonstrates his invention, take out your cell phone and select Jay. Dial the number. Lester's retribution will be carried out. The task is completed.


After some time there will be a call from a guy from the Life Invaders company. He will say that your trick cost him his job. Promise to talk to him if necessary. So you have a potential heist team member. Continue through GTA 5 (Grand Theft Auto 5).

Mission: Good Husband

Amanda, Mikey's wife will ask for help. She was arrested. A certain time is allotted to complete the mission.


Follow to your destination, steal the cops' car. Drive fast. Do not crush civilians and do not shoot. When the level of interest in your person drops, you can go home with your wife.


Special Operations have appeared - cooperative missions with a single plot. How to complete the first 3 missions in the game - read our article.

Before moving on to the analysis, we will give some general tips for passing:

  • Voice communication greatly simplifies coordination within a squad, so if possible, you should use it;
  • Before the battle, it will be useful to stock up on “consumables” - repair kits will be especially useful;
  • Even if artillery has left PvP, it still “rules” in PvE, so you should take at least one artilleryman into your squad, although it is optional, especially in the third mission

Walkthrough of the mission “Assault” (Chapter 1)

The premise of the mission is as follows: a detachment of equipment under the command of the odious Magnus Holter carried out a daring raid on the chemical plant of Clayburn Industries in the Mojave Desert. Players are tasked with recapturing the plant from the enemy, holding it and leaving the territory when the enemy retreats. There are also additional tasks that are given as you progress through the mission.

From the very beginning of the special operation “Cubby Crisis”, the command throws the player into the thick of things: the enemy has numerical superiority and an advantageous position for defense. To even the odds, you need to take the mound. However, after this point everything becomes more complicated: the additional task timer starts, according to which you need to capture several control points in 2 minutes and 30 seconds.

Of course, nothing bad will happen, other than the loss of an additional reward, if you don’t meet this time, but the problem is different: when playing with a randomly selected team, after turning on the timer, chaos begins if the team starts to disperse in all directions, instead of being on factory But you still need to capture the UAV, which is associated with another additional task! Doing this is very important, especially on the Madman difficulty level, since after this all enemies on the map are highlighted.

After the team captures the plant, another timer starts: 4 minutes. This is exactly how long you need to hold positions in order to move on to the next stage of the mission. It is not difficult to hold out for 4 minutes, but only if the team has not suffered losses: defending with three or two is very, very inconvenient, the enemy simply presses with numbers.

The last thing to do in the first chapter of the Caribbean Crisis is to break through the encirclement to the evacuation point. There is also an annoying 4-minute timer, and as luck would have it, the opponents are again on the defensive. In addition to this, another mandatory condition for completing the mission is issued: you need to destroy 5 tank trucks with cargo valuable to the enemy. However, it is optional unless you are playing on the Madman difficulty level.

Walkthrough of the mission “Chase” (Chapter 2)

From the hot Mojave Desert, a brave squad of tankers heads to the Panama Canal. There, Magnus Halter escaped to plan an attack using chlorine stolen from Clayburn Industries. The mission takes place in the dead of night, so the use of night vision devices is strictly necessary. The squad is essentially faced with one global task - to protect its Zubr transport.

It is controlled by AI and is needed to collect data. The problem is that he has neither weapons nor heavy armor, so he is an easy target for the enemy. But there is good news: the Zubr always moves along the same route, so with due diligence, you can plan your escort route in detail in such a way as to shoot enemies as they approach.

There are a total of 6 places on the map where vehicles collect intelligence sets. The map represents an industrial sector with a rather sketchy landscape; almost any place is under fire from several points; the main thing is to look around often. It would seem that this could be difficult, but closer to the middle the mission becomes more complicated.

Having broken through deep into the map, the squad finds itself in an awkward situation: reinforcements are approaching the enemy from the northeast. It is very important not to “crowd” here, otherwise the “Bison” will be shot by either one group of enemies or another. It is best to split into pairs and complete the additional task of destroying bridges to block one of the routes for reinforcements to arrive.

When all the necessary information has been collected, the detachment along with the Zubr must be evacuated. Fortunately, you don’t need to go to the very beginning of the map; you can continue moving northwest. There are opponents there too, but if the transport’s safety margin has not yet been completely used up, then they will not cause problems. The mission turned out to be quite intense and long, but there was more pleasure in completing it.

Walkthrough of the mission “Menace from the Sea” (Chapter 3)

The latest mission of the Caribbean Crisis special operation in Armored Warfare: Project Armata takes place in the scenery of sun-drenched Jamaica. The ships took refuge there under the command of the rather annoying Magnus Halter. It is planned to destroy them from the air, but the enemy prepared for such a confluence of circumstances and “surrounded” themselves with air defense. Capturing them is the main goal of the mission.

On the way to the first air defense battery, the squad will notice a lone tank, after which an additional task will appear: destroy it before it reaches the city. If you do not intercept the scout, then the enemy will receive reinforcements in the future. One way or another, having reached the air defense crew, you need to capture the command center and destroy 3 laser installations. Only 2 minutes will be allotted for the latter!

The second enemy air defense position is located on the peninsula north of the city. The enemy is well fortified, and the player’s squad is forced to wade, finding themselves in full view. Fortunately, there are no timers here, so you can advance without unnecessary haste, working together to shoot all the “exposed” enemy tanks. However, the hardest part is yet to come!

After the second battery is captured, the enemy will try to recapture both air defense positions in a swoop. At this point, almost all players who complete the mission “Threat from the Sea” for the first time “fail.” To avoid getting into trouble, shortly before capturing the second point, you need to send a couple of players back to the first air defense crew. This is necessary in order to protect both points when enemies fall on them.

After 3 minutes of fierce fighting, the opponents will retreat, and allied aircraft will attack Holter's ships. It would seem that this is a victory, but out of nowhere the cleaners from Clayburn Industries arrive with the firm intention of removing all those who survived the special operation. As the saying goes, ...

*** Armored Warfare is available on PC and PS4.

The Mafia game is played on behalf of a character named Tommy. The beginning of action dates back to the 30s of the last century. You will be immersed in the world of unusual vintage cars, interesting outfits and Thompson submachine guns.

At first, you will only give the mafiosi a lift so that they do their daring deeds. Gradually you will become tough in this matter and even take aim at the prosecutor, prominent politicians and other gangsters. It is important not to hesitate while completing some tasks, as time can be too valuable.

Mission 1: An Offer You Can’t Refuse


It's autumn 1930. On an evening day, you, in the guise of a simple taxi driver Tommy, stopped to check your car. Two people will run out from around the corner. One of them is wounded, and the other points a gun at Tommy. The couple will get into the car and Tommy will drive them.

Don't let the bandits' car get too close. They will shoot and can kill you or fellow travelers. At the first turn, swerve, trying to hit the pursuers' car on something. Once you have shaken your pursuers off your tail, you will have about 10 minutes to get to Salieri's bar. Drive according to the compass, which will be in the upper left corner. You can use the map by pressing “Tab”. It's better not to crash, as this removes health. Bar Salieri is located in the Little Italy area. Continue passing the game Mafia.

Mission 2: Running Man


Your task is to transport five people to different parts of the city - to a church in Downtown, to a hospital in Newark, to a theater on Central Island, passing the Giuliano Bridge, to the Pompeii Bar in Hoboken, to a general store in Little Italy, driving definitely the Giuliano Bridge, and then the tunnel. Set the speed limiter to “F5” and start. Try not to hit passers-by. Otherwise, you will start going through the mission all over again.

When you drop off the passengers, Tom will want to rest a bit and drink a cup of coffee. He sat down in the car, next to the Salieri Bar.


Suddenly the car is hit with a baseball bat. Someone opens the door and throws Tommy out of the car. These are the geeks who were recently chasing Paulie and Sam. You need to run. Since Don Salieri's bar is nearby, run to it. There is no point in fighting them, as you will lose. Run without looking back. Follow the green arrows to the courtyards and follow the compass in the upper right corner. You can't stop, otherwise you'll get killed.

Mission 3. Cocktail party. (Molotov Party)


The passage of the Mafia game continues. Salieri decided to test you. You just need to start destroying the cars near Morello's bar. Leave the courtyard, go to Bar Morelo. It is located in Newark. It is better to go there through the tunnel, then through the Giuliano Bridge. As you approach the bar, you will see a guard standing at the red gate. There is no need to attract attention to yourself. Park your car next to the bar and go through the back door into the courtyard. There are cars there.

Walk up to the guard from behind, take a good swing and hit him with one hit. Then smash the cars with a bat and set them on fire with a Molotov cocktail. When you destroy all the cars, you can head to the boss to report. Don't forget to look in the garage. There you will find a good car for yourself.

Mission 4: Ordinary Routine


In this mission you must collect tribute in the city. Sam and Paulie assemble it and you drive. First, go to the Central Island. It's best to follow the drawbridge. Then head to Hoboken. You can get there via the Giuliano Bridge. Then go to the motel, which is located outside the city.

When you arrive at the motel, Sam and Paulie will go for the tribute. Tommy will stay by the car. You will hear shots inside. The door will open and Paulie will run out. He is wounded and will ask you to get Sam out of the mess. The Mafia game continues.

The best option is to sneak into the motel from the back using the balcony. But be careful because there is a dog in the yard. When you get into the motel, don't rush up the stairs. First, look in the toilet. A mafioso sat there. As soon as you kill him, immediately rush to the first room, where you will see a Thompson machine gun. Sit in your room. Representatives of the mafia will come to you themselves. There will be three of them in total. However, one of them is unlikely to run inside. He will remain in the corridor. Go down the stairs, there you will see three more mafiosi in the cafe. Two were at the pool tables, and one sat down with a machine gun at the bar counter.


Kill everyone and then a man will run out. He will be in some kind of T-shirt and without a gun. He will start beating you with his fists. You need to shoot him and head to the room where this boxer came from. Sam will be there. Tommy tries to pull Sam out again, but the road is blocked by a psycho with a gun in his hands and a bag of money. Now Tommy has a new task - to catch up with the psycho and take away the bag with money. Sit in the car and press the gas pedal. You need to follow the car, which is pointless to shoot at. We must try to catch up with him in the tunnel and block the road. In this case, he will come out and open fire on you. Get out of the car too and shoot back. When you kill the psycho, go to the body and search the body. That's it, this mission is completed.

Mission 5: Fairplay


When playing through the game Mafia, the year came to 1932. The race is due to take place tomorrow morning. Everyone, like Salieri, bet on the young guy who was first before. However, Ralph said that there is some European who has a better car than your racer.

Salieri will ask Tommy to drive the European's car to Luca Bertone, who is the owner of the garage under the Giulianno Bridge. He will correct the chassis a little. You don’t need to explain to anyone that many of your friends need this.

To complete the mission to the end, you will have only 13 minutes. First you need to go to the race track. You will find it behind the Workers' Quarter. Drive to the guardhouse, get out of the car, go up to the guard. Talk to him, then wait for him to open the barrier. Get into the car. Then go to the garages. Get into a racing car and go to Luca Bertone's workshop. It is better to go to it through the tunnel, and then through the Giulianno Bridge. There should not be a single scratch left on the car. Also beware of the cops. When Luka has done everything necessary with the car, we need to take it back to the track along the same road. Drive the car into the garage, go again to Salieri's Bar.

The Mafia game continues. When you enter the bar, you will hear a bell. Luigi will pick up the phone and give it to Tommy. Tommy is angry about what he hears on the phone. It turns out that Don Salieri wants you to arrive in three to participate in the race. It turns out that the leading racer fell ill. Go back to the track and complete the race. If you have a gaming version from C1, then everything should go smoothly for you. The point is that you will have the opportunity to choose the difficulty level. Otherwise, it may seem difficult and impassable to you. In fact, you just need to follow a number of rules - brake on time at turns, do not press the gas pedal when performing maneuvers. Otherwise, you risk getting into a skid. To return the car to the track, press “Num 0”

Walkthrough of GTA San Andreas

Los Santos Walkthrough

In parentheses after the name of the mission, the letter corresponding to the letter on the radar - so that you know who the mission is for.

The game begins with a video showing the arrival of Karl aka CJ in his hometown - Los Santos. Immediately he is met by corrupt cops and robbed completely. Moreover, they are abandoned in the area of ​​a hostile gang.

Passage of 1 mission

This is not even a mission, but just an introduction. But if your goal is to quickly complete the game, jump on your bike and ride to your home.

Passage of mission 2. Big Smoke (CJ)

You meet up with family and old friends. They report that Los Santos is not the same as before and arrange a trip to a cemetery in an area called Temple. There you will come across another gang who will begin to chase you. Get on the bike and chase Sweet and Ryder. Nothing complicated. Just chase them and don't come under fire. The mission will end as soon as you arrive at your house.

Passage of 3 missions. Ryder (R)

Get into Ryder's car and go to Old Rice. Do your hair and go out. Immediately you will hear Ryder making sarcastic comments about your hair and Old Rhys. Then go to the pizzeria across the street. When you buy food. Ryder will take out a gun and run over the seller. In response, he will take out a shotgun and you need to run away. Jump into Ryder's car and drive to Grove Street, trying not to get hit by the seller's bullets. As soon as you arrive at the retinue's house, the mission will end.

Walkthrough of mission 4. Tagging up turf (S)

Sweet offers you a diversion, which consists of drawing graffiti on someone else's territory. You are traveling to Idlewood. Draw all the graffiti and jump into the car. Drive to East Los Santos and paint graffiti there. Be careful! You may be spotted by the cops and shot by the Ballas. As soon as you draw the last graffiti, Sweet will arrive and you will go to Grove Street where the mission will end.

Walkthrough of mission 5. Cleaning the hood (S)

Get into the car with Ryder and drive to the gunner’s apartment. Then drive to the drug dealer and kill him. Head to the hangout and go inside. Kill the ballas and the drug dealer. The main thing is not to let them surround you and kill Ryder. After killing everyone and everything, jump into the car, drive to Sweet's house and finish the mission.

Passage of mission 6. Drive-thru (S)

Get behind the wheel and drive to the diner. There you will meet ballas. There is no trick here. Just drive the ballas next to the wheelbarrow until it lights up from the shots. Wait for it to explode, then run over the ballas and drive to Sweet's house. Everyone will come out there except Smoke. He will ask you to take him home. Just go to Smoke's house and drop him off. The mission is over.

Walkthrough of mission 7. Nines and AK's (S)

Get into Smoke's car and go to Emmett. Complete all tasks there. Get back into the car and take Smoke home. After this, Sweet will call you and tell you about the clothes. Go to Binco and buy clothes. When you exit the store, the mission will end. After this mission, Smoke's missions will be available. I will describe them, like the missions of all the others except Sweet, after all the others.

Passage of mission 8. Drive-by (S)

Jump into a car with others and drive into the territory of the ballas. The best tactic is to hide behind other cars. At least they won't set yours on fire. Only in the latter case - in the park, it’s easier to just run over everyone. Then quickly rush to repaint. After that, take everyone home and finish the mission.

Passage of mission 9. Sweet's girl (S)

Sweet is in trouble! Grab the car and rush to Emmett for weapons. Then go to Sweet's rescue. When you kill all the bastards, Sweet will call you and ask you to find a 4-door car. Luckily she's not far away. Jump into it and back up a little. As soon as Sweet and his girlfriend get into the car, 2 mafia cars will appear. It's easy to get away from them. Back up, and then sharply move forward and break away from these unfortunate drivers. Drive up to Sweet's house and drop the couple off. Mission completed.

Passage of mission 10. Cesar Vialpando (S)

One of the most uninteresting and difficult missions in the game. After the video, get into the car and go to the garage of your old friend Sweet. He will bring you a special car: a lowrider. Get in it and drive to the lowrider meeting. There you should dance on a car using special hydraulics. If you win, Caesar's missions will open to you. If you lose, start again. I got it the second time. There is no special technique here, you just need to carefully follow the music and arrows. Don't press the arrow too early or hold the key down too long and you'll be fine.

Passage of mission 11. Og Loc (BS)

First mission for Smoke. Here you need to pick up Og Loc from the police station, and then deal with the vile thief. The main difficulty is not to crash into anything, because you are riding a motorcycle. Although the thief will be waiting for you, it’s better not to take advantage of this. One fall - maximum. And keep at a certain distance in order to have time to react to a sharp change in course. When you reach a certain place with the thief, then you can kill him without any problems. If you kill him and then take Og Loc to the service entrance Without killing Burger Shot, new missions will open for Og Loc.

Passage of mission 12. Running dog (BS)

Very easy mission. Just take Smoke to the place, and then shoot the fugitive. That's the whole mission!

Walkthrough of mission 13. Wrong side of the tracks (BS)

In this mission you will need to ride a motorcycle next to a train. The most difficult thing is to stay close to the train and not crash into oncoming trains. Well, I hope you get to Friendship station. As soon as Smoke kills all the Vagos and you take him home safe and sound, the mission will be completed.

Passage of mission 14. Just business (BS)

A very exciting mission. For the most part it resembles a shooting gallery. Yes, exactly the shooting gallery. As soon as you take Smoke to the center, almost non-stop shooting will immediately begin. To begin with, you will be offered a dozen enemies that need to be destroyed. After this, the location will change and a dozen new enemies will appear. As soon as everyone becomes corpses, you and Smoke will jump on the motorcycle and begin to run away. You have the role of a shooter. There is nothing complicated here. Just shoot at the enemies and their cars and motorcycles and have fun. This is the last mission for Smoke. Once you reach a certain point, CJ will jump off the motorcycle and say goodbye to Smoke, who will immediately disappear. As you may have noticed, this mission is very similar to the famous chase scene from the movie: Terminator 2.

Passage of mission 15. Home invasion (R)

A mission where you have to rob a colonel. Simple robbery, basically. Getting to the place is a couple of trifles. Then go into the house and rob. 3 boxes are enough, but you can steal everything. Don't make a lot of noise! ​​After the robbery, drain everything in the warehouse. Mission Complete!

Passage of mission 16. Catalyst (R)

First you need to get to the train. Then kill all the Vagos, but the problem is that the Ballas have arrived. Of course, we kill them and climb onto the train. What kind of misfortune? The train starts moving. You need to throw boxes of weapons to Ryder. The main thing is not to overdo it. Wait for the car to get closer, and then throw the box. In total, you need to have time to transfer 10 boxes. After that, immediately repaint it to get rid of the cops. then you can safely return to your home.

Walkthrough of mission 17. Robbing uncle Sam (R)

Robing a military warehouse is not an easy task. However, you need to do it. Get into the van and drive to the warehouse. As soon as you get there, jump over the wall and kill all the soldiers. Run up to the warehouse and shoot at the castle. The gate will open and two more soldiers will appear. Kill them and only then open the gate. Now get into the forklift and start loading boxes into the truck. Periodically jump out of the loader and shoot the soldiers attacking Ryder. As soon as all 6 boxes are loaded, quickly jump into the van and hit the road. When the “patriot” is strictly behind you, honk and Ryder will drop explosives on him. Then just go to Emmett and finish the mission, by the way, the last one for Ryder.

Walkthrough of mission 18. Lowrider, High Stakes (CV)

A regular race with lowriders only. Competitors drive very slowly, and you won't have any difficulty overtaking them. It’s better, of course, to drive a modified car with nitro, but if you don’t have the money for it, a regular one will do.

Passage of mission 19. Life's a beach (OG)

In this mission you need to steal a van with audio equipment. The whole problem is that this van is locked and you can’t just steal it. To do this, you need to surprise the DJ's girlfriend with a dance. A simple dance is much simpler than a lowrider dance. It won't be difficult for you to get through it. After all, you went through the lowrider dance. The principle is the same as there. You need to earn 2500 points. After that, get into the van with the DJ, throw her out and rush to the garage. But you will be followed, so be careful when turning! As soon as the van enters the garage, the mission will end.

Passage of mission 20. Mad dogg's rhymes (OG)

These are stealth missions. It's easier to get through if you remain unnoticed. First you need to get to the mansion of local gangsta star Madd Dog. After that, with a knife in hand, get into the house. You can cut all the guards, or you can simply walk past them unnoticed. The second option is more difficult, but more interesting. Just hide in the shadows and wait for an opportunity. After you take the book of rhymes, new guards will appear. It is better to kill them with a pistol with a silencer, which you can take from the first guard you kill. Just walk quietly and watch the radar. As soon as you leave the mansion, go to Lock and give him the book of rhymes. Mission Complete.

Passage of 21 missions. Management issues (OG)

First you need to steal the car. Drive to the sign and when you see a black car, slow down in front of it. Then shoot off the driver's head through the glass and take his place. Drive to the nearest repainting shop and have your car repaired. Now, carefully, so as not to damage it, taxi to the collection point. Carefully stand in the same direction as the other cars and, in this position between them, go to the ceremony. As soon as the manager sits down, step on the gas and pull away from other cars. Then drive onto the pier and jump out of the car shortly before its end. You completed the mission.

Passage of 22 missions. House party (OG)

You need to resist the ballas. It is advisable to find a bulletproof vest before this mission. The first wave is from the side of the bridge. 2 cars, 8 people + 4 on the bridge. 2nd wave. From the CJ house side and from the freeway side. Be careful and don't let them kill Sweet.

Passage of 23 missions.Burning desire (C.R.A.S.H.)

Take a cop's car and follow the Molotovs. After that, roll to the Vagos house. Shoot 5 vagos around the house. Break the glass and throw Molotovs at them. As soon as you throw a Molotov cocktail into the 5th window, 2 more vagos will come running. Run into the house where the girl is screaming. The staircase to the second floor is at the end of the hall. Go through the bathroom into the kitchen and take the fire extinguisher. Go up to the second floor and help the girl, and then leave the building. Take a car and take the girl home. Now she is your girlfriend. Mission passed!

Passage of 24 missions. Gray imports (C.R.A.S.H.)

Drive to the docks and go into the yard. There they will immediately notice you and want to shoot you. Shoot barrels on forklifts. And then finish off the remaining ones. Select the SMG and armor, and shoot the panel at the gate. Shoot everyone inside (shoot the barrels) and give chase to the Russian mafioso. Shoot everyone who bothers you and jump on the motorcycle. Then you simply position yourself behind and blow up the car with a burst of SMG fire. Fabulous! You've just completed 24 missions!

Passage of mission 25. Doberman (S)

Nothing complicated. You buy a weapon, go to the specified area and kill three ballas. You started a war between gangs. You must survive three waves.

1. Everything with bits.

2. All with pistols.

3. All with micro-semi-automatic devices. Then you kill another ballas and finish the mission.

Passage of mission 26. Los sepulcros (S)

Hire two brothers from your gang (come close to the bandit, click on the right mouse button, then on the “G” key). Then get into the car and drive to the cemetery. Climb over the wall and wait for Kane. When the shootout starts, kill all the ballas and leave Kane for last. Shoot Kane from behind some cover. When you kill him, two more ballas will appear. Shoot them and get into Sweet's car. If necessary, have it repainted. Or you can go to the end of the mission on Grove Street.

Walkthrough of mission 27. Reuniting the families (S)

Drive to the Jefferson Motel with everyone. There you will have to help out Sweet again. You will have to shoot back from SWAT. This is not difficult - especially if you have an SMG at the gangster level. You can find armor on one of the platforms above. By the way! Don’t yawn, when you find Sweet, he will lead you to the roof. There you will need to destroy the helicopter . First, kill the special forces and then deal with the helicopter. Follow Sweet down where Smoke and Ryder will pick you up. Now you need to shoot back from the cops. Shoot at their cars and that’s it. When the cops jump on your car, just shoot them. By the way, a good way increase your AK skill level The mission will end after your car (from which you jumped out) explodes.

Walkthrough of mission 28. The green saber (S)

At the very beginning of the mission, Caesar will call you and say that he is waiting for you under the bridge. Go there and watch the video. Then get into the same car where you spoke with Caesar. Rush at full speed to Sweet! Below Mulholland Crossing. The shortest route is through Pershing Square. As soon as you get there, kill all the ballas. If they come again, deal with them. After killing all the ballas, the police will arrive and you will be tied up. They will only let you out at Angel pine, but that's another story.

Congratulations!!! You have completed the first missions in Los Santos and now San Fierro is available to you!!! Study it before passing, and the last one will not keep you waiting!

1. Don't conquer territory. Then you will still have to conquer again.2. Practice at the club before dancing.3. Don't forget about Dennis!4. Play gambling - you can save money.5. Before missions, restore your health and it is advisable to put on armor.

Los Santos Walkthrough

The developers' first nod to Mario Puzo, Martin Scorsese and the most famous mafia film "The Godfather" lies in the name of the starting mission. There, Don Corleone, I remember, also made offers to friends and enemies that they could not refuse. Now you yourself have found yourself in the position of friends/enemies. It’s a pity, of course, that it was your taxi that ended up in the path of two guys fleeing from their pursuers and crashing their car. It is you who will now have to save their skins (and your own too) by trying to lose their tail.

The car at the tail will be more powerful than yours, so the main weapon lies not in the hands of the fugitives who crawled into your car, but in your reflexes. Dust the hounds' brains, wag your taxi's backside like the last whore, don't hesitate to enter gateways and dark courtyards (here you will need the TAB button, which calls up the map). Set up your pursuers, forcing them to crash into oncoming cars, and carefully monitor the health indicators of your two clients (lower left corner of the screen) - as soon as one of them loses all blood, you will lose. In principle, escaping from being chased is quite easy; you will need no more than three to five attempts at this operation, or even less.

In general, as soon as you get rid of the attackers, feel free to go to Salieri’s bar (an arrow will point to it on the map).
Do they really want to kill you for saving these two???

Well, since you didn’t take Salieri’s offer seriously, first you’ll have to work as a taxi driver. You have to carry five passengers, and they are gentle creatures - they don’t like collisions, they don’t like breaking the rules, they don’t like “press” people... They only want one thing - to get to the right place in the shortest possible time. “Taxi” missions here clearly play a teaching role - they introduce you to city areas, their names and the main routes of movement between them. Smart.
Well, after these trips you decided to rest, because you forgot how the coffee break ended in the first mission...
Yes... The mafia has long arms. Of course, you didn’t want to get involved in the squabbles between the Salieri and Morello families, but... no one is interested in your opinion. The Morell bastards identified you using your taxi number and suddenly came to visit you. After receiving a couple of blows and taking one last sad look at your car, which was destroyed by a bat, RUN
Oh, what a cool tune that plays during this mission! It's the only reason I've replayed Running Man ten times, it fits the concept so well. Games, of course, and not a film with A. Schwarzenegger, where the name of the mission refers us. So, about running. The main thing here is to follow the directions of the green arrow and not pay attention to the men peeing by the fence, because every stop threatens to shoot you in the back. Therefore, run straight (don’t try to strafe, dodging lead lumps - you will be safer), clearly avoiding the corners, and you will calmly, alive and well, reach Salieri’s bar.
Do you remember they told you that you could come to Don at any time and ask for help? Perhaps this moment has come. After a short showdown with Morello’s hounds (they shouldn’t have come in for coffee), you’ll finally decide that being a mafioso isn’t so bad.

Since you have decided to retrain from a taxi driver to a mafioso, you will have to pass a short test. Don Salieri invites you to carry out a small task - to destroy the cars of the leader of the Morello clan. At the same time, you will wreak personal revenge on them.
After receiving the task, together with Paulie, you will take a baseball bat and a couple of Molotov cocktails from the family’s “storekeeper” Vincenzo, and you will learn how to steal a new type of car from the family’s regular repairman, Ralph, in one of which you will go “on the mission.” Following the arrow, drive up to Morello's establishment and, without slowing down, crush the guard at the gate, otherwise he will call for help.
Spend two Molotov cocktails on two cars, smash the third with a bat and add it to the others if they don’t have enough fuel. In the worst case scenario, Morello's thugs will jump out of the cafe. You can split the heads of the brave men with a bat (and they have pistols...) or quickly climb into your car and scratch back to Salieri’s catering. I'd rather not get into trouble, but it's up to you.
After successfully completing this task, you will become a full member of the Family, op la

Although your first task was very successful, Don decides to test you again (at the suggestion of his console, who is much more suspicious of newcomers than his boss). The task is quite standard for ordinary members of the Family - you need to go to three different points and collect bribes for “protection protection”.
Get a Smith & Wesson from Vincenzo and ask Ralph about a car to complete the mission. The first two points are located within the city, and the third, a motel, is outside Lost Heaven, in the north.
Getting the first two leather suitcases does not cause any difficulties, but the third one will have to tinker.
After receiving the second bag, take the only northern road out of town where the compass points. Soon you will arrive at the motel. Paulie and Sam will leave you, go into the building and then...
Hmmm, Morello definitely wants to start a war. Paulie, despite being seriously wounded in the stomach, will order you to rescue Sam. Of course, with a fart from Vincenzo, you will not be able to complete such a responsible task involving the risk of life.
Go around the motel on the left and climb up the boxes to the second floor. Don't pay attention to the dog, you'll only waste bullets and health. Open the door on the veranda and dive into the room as you go. There's a Thompson lying on the bed - that's already something! After leaving the room, stand in front of the toilet and wait for the mafia to open the door. Hello Travolta and Pulp Fiction! By the way, all the toilets in the game have quite functional uses - I recommend trying them out.
Naturally, the gunmen from the first floor will come running to hear the shots. It will be better if you retreat into the corridor to the right of the stairs, sit down and start shooting at those running in with single shots. Save your ammo, because apart from pistols falling from corpses, you have nothing else to profit from! Having dealt with the fastest stallions, go down the stairs to the first floor. There, in the same position of the forester who sat down to poop, lay down the three Morellians. You can buy Thompson cartridges from one of them. Sam is kept in the back room, behind the pool tables.
Most likely, the bloke in a dirty T-shirt beating him will jump out at the noise and get his share of lead. However, don’t flatter yourself - a little later he will cause you more trouble. Having pulled Sam out of the “beating room”, you will encounter another cowardly bastard who, despite all the advantage in the tactical position, will not shoot you and Sam. Well, cowardice must also be punished!
As soon as the jerboa gets into his yellow convertible, jump into the car (I hope you didn’t wreck it too much on the way to the motel?) and follow the canary. You need to return the Family's money to your home. The best way to stop a fleeing bald man is to build a barricade with your car in the tunnel or turn his car around on the road with a calculated blow. After that you can finish the job with regular lead.
By the way, I personally was helped by a car passing through the tunnel, which simply hit the impudent person.
Mission, like, complete!

Don Salieri does not like to lose, but he always prefers to play honestly. Well, since his concept of honesty is very unique, his methods of play are appropriate. Don's task is this: to drive a new supercar for racing from a garage outside the city to Lucas's workshop. In the morning he will take part in the race, in which a car is on display, on which Don bet a tidy sum. No, no, nothing particularly criminal is expected. Lucas will just look into his competitor’s car, see what’s there and how, maybe tweak something. Well, in general, a small thing that will reduce the chances of the racer from Europe and increase the chances of Salieri’s protege.
You need to complete the task clearly and quickly, while keeping the car safe and sound. It is strictly forbidden to enter into any “getting away” relationships with cops.
In the car given to Ralphie, drive out of town along the western road until you enter a tunnel blocked by a barrier. At the house near the arch you will be met by Ralph's friend, who is familiar with the number of bills that are due for Salieri's help.
In the garage behind the tunnel, you will get into a super-fast car and drive it to Lucas's garage, which is located in the western part of the city, under the bridge (on which, by the way, only in this mission you will have a chance to admire the local suicide).
After "straightening" the car, drive the "F1" back to the racing garage and whistle to Salieri's bar.

Wow! By the will of fate, Tommy must replace the driver who, due to “injury,” will not be able to compete with the pepper whose car you “damaged” a little earlier. Don's Console, Frank, will meet you in the race track garage and put you behind the wheel of a Formula 1 prototype.
You understand that you can’t even mention second place - the Family will not forgive such a shame, and the Game will be Over. With a bloody nose, you need to get around your main rival - the European Martin Lichtenberg in a red car, and finish first after five laps. I don't think you will complete this mission the first time. Most likely, you won’t succeed even in the tenth, because the car skids terribly at high speed, and the rivals are not sleeping, and the gap in laps is usually tenths of a second. The main thing in this mission is caution, knowledge of the habits of your opponents and the ability to maneuver dangerously.
Remember that the AI ​​is very gentle when cornering, and this is where you need to catch it. In principle, if you take the lead immediately after the first sand mound and continue to drive carefully, along a explored route, slowing down in the zigzag forest, you will be able to reach the finish line with a decent lead. But if there is a sharp skid and a turn... it’s better to immediately start the level again, because in those seconds that you spend on acceleration, only a lazy person will not overtake you.
In general, patience, knowledge of all sections of the course and caution will make you the winner of the race and the recipient of the kiss with the trophy. After the races, you will still need to quickly go to Lucas's garage, and then steal the wonderful yellow Phaeton, this time for personal use. But with theft, everything is quite simple - you can do it yourself, without any prompts.

For now I have everything, if there is anything new I will definitely write Scream.

Luigi asks you to take his daughter Sarah home, as she is being accosted by hooligans on the street.
Keep pace with the girl, have a conversation with her, and bandits will attack you in one of the alleys. Put on your brass knuckles and chat with the three scoundrels until they scatter in all directions. Pick up the baseball bat, go even further, turn into the alley and you will see a couple of hooligans pestering Sarah. Make them deeply regret their rash action. Take Sarah home and watch the sex scene. In the morning, Tommy will tell Salieri about what happened. Don will order you and Paulie to sort it out. Visit Vincenzo and get a baseball bat and a Colt 1911 from him. Go to Biff, who can be found in the central square in Chinatown, for information. He will direct you to the old station, which is nearby. Let Paulie kick down the door, prepare a baseball bat and take on the leading role in clearing enemy territory. Keep a close eye on your comrade, he sometimes becomes so bold that he does not hesitate to swing with five opponents at the same time. Just do not open fire under any circumstances, otherwise you will scare everyone away and ruin everything. Try to hit on the back, so you can kill anyone with the first blow. Go up the stairs and jump into the trash heap. Get your Colt 1911 ready, because the local guys will be the first to open fire, and you'll have to answer them. Shoot everyone in the vicinity, remembering to monitor your health. Some people will eventually hide from you, so immediately get into your car, wait for your comrade and follow the villains. After some time, they will crash into a wall, and Tommy (or, alternatively, Paulie) will take care of their fate.

You are assigned three tasks at once: deal with the whore who is transmitting information to Morello, blow up the hotel and kill the manager.
Go to the Corleone Hotel in the Downtown area. Hide your weapon so no one suspects anything. Go up to the third floor and look for an unlocked door. The girl takes a bath. There is still something human left in Tommy, he will take pity on the young lady and order her to get out of the city. Go down to the first floor and go to the restaurant. The manager (in white) does not stand still. Wait for him to return to the restaurant, close the door and immediately shoot the guy in black at the table (with a pistol). After this, deal with the defenseless manager. The guards will come running at the noise, find cover and serve them one by one. At the reception, take the key to the Director's Office and heal yourself at the first aid kit. Go up to the top floor. Just don't fly into the director's office with the demon of retribution! The opponent will be ready for the meeting, so be careful. Tommy will plant a bomb and an explosion will occur. Now you are on roof, and the police are hunting for you. Climb the stairs to the top, go through the doors, climb onto the parapet and jump onto the roof of the house on the right. From afar, a cop is aiming a gun at you - get ahead of him. Go down a little lower, and the police will run out of the door. Climb back up and take them out from an advantageous position. On the roof opposite there is another enemy hiding, who is extremely difficult to notice. After this, a couple more cops will appear, deal with them too. Follow to the wooden ladder, with the help of which Tommy will climb to the roof of the church. Suspended on a rope bucket, and below it there is a worker standing. It's funny. Go down and get some medical treatment at the first aid kit along the way. You will find yourself at the funeral of a friend whose fate you and Paulie determined in the last mission. The priest will notice you, but do not stick your head out, but wait until the especially curious ones run up to you. You know how to please them. After that, rush inside and hide behind the coffin. Because of the cover, you can easily remove opponents from balconies, as well as take out those hiding behind benches. Soon another batch of bandits armed with shotguns will come from the street. It makes sense to run under the roof of the church, and there you can deal with everyone one by one. Follow the street. The police are looking for you, as indicated by the WANTED icon at the top of the screen. Get into the first car you come across and rush to Salieri's bar.

Salieri gives the next task: to pick up whiskey from a warehouse outside the city. The mission promises to be hot.
First you need to meet Paulie at Salieri's warehouse. Ralph will give you a brand new Bolt V8, which you can use to visit your friend. From there you will reach your destination by truck. The village is suspiciously quiet, and Paulie will send you to scout the situation and find out what happened with Salieri’s people and with the alcohol. Continue through the entire farm to the truck. Open the door and the driver's corpse will fall out of the cab. Guys with shotguns will immediately appear and open fire on you. Don’t pretend to be a tough guy, but run zigzag back to Paulie, who has already prepared with his comrades for a warm welcome. Sit next to yours and don’t let your opponents get close. After the ace subsides, talk to Paulie - now you need to save poor Sam. Follow the main road to an open barn on the right side. Opponents are waiting for you inside. There is a first aid kit here for you, and Paulie will find a crowbar. Across the street is the locked barn where Sam is being held. Once Paulie breaks down the door, get ready to avenge Sam. You should move extremely carefully, as opponents are hiding almost everywhere. On the second floor you can find another first aid kit, and on the third floor lies the crippled Sam. Paulie will run for help, but then, as luck would have it, the cops will arrive. Remove them from above from the window, but be prepared for the fact that especially nimble ones can break through and jump out from behind you. Go down and you will leave this vile place. You are in the back of a truck and must shoot back at the cars that are catching up with you. You have to destroy three cars. Shoot through the windshield at the driver. After Sam is taken to the best doctor in town, you can stop by Bertone for a mission. Lucas asks you to warn his friend about this. that the police will soon come for him. Rush headlong to Hoboken, because there is very little time left. You must get ahead of the police and knock on the door first. Return to Bertone and he will teach you how to deal with the Ulver Airstrim Fordor. Go to Oakwood and steal a car there, then drive your new car to Salieri's bar.

Mission 10
Omerta is the Italian mafia's code of silence. Frank betrayed his family and is going to hand over his documents to the police. You must track down the corrupt consoler. Vincenzo has a shotgun for you. and Ralphie has prepared a new car for you. Go to Chinatown for the first informer, and then to the museum in Central Island for the second. After this, you have to visit the bald guy who lives under the bridge not far from Bertone's workshop. True, the comrade will refuse to say anything. Give him a couple of punches in the jaw, and in a moment you'll know where the cops are keeping Frank. Get a fast car like the Bolt V8 Roadster and drive to Oakwood. From there, follow Frank to the airport. A mission from the "one against all" series. Head towards the building where four opponents are waiting for you. Leave the first aid kit on the wall “for later.” Follow Frank to the hangar, taking out the caped cops along the way. A truck will approach, from which the driver will get out with a mount. Feed the guy lead, get into the car and run over everyone who gets under the wheels. Collect cannons from corpses and do not forget to remove the enemy from the tower. Frank is in the car park behind the building, kill his bodyguards and talk to the traitor. You will find out the reasons why the person closest to Salieri wants to leave the family. It turns out that the cops are threatening to kill his wife and child. Having handcuffed Frank, follow the building on the right, which is guarded by a pair of policemen. Inside you will find the consolire's wife and son. Talk to them, return to Frank and take him to his family. You will be asked to find tickets. In the parking lot, take the car you like and return to the first building. Inside, on the table are the treasured tickets. Give them to Frank and you will witness a touching scene. After that, without paying attention to anyone, leave the airport and go to the bank in Downtown, where you need to pick up the ledgers. Visit Bertone for a task. You need to deliver a "message" to Stan at Works Quarters. Find this black boxer and beat him up, Stan will get scared and run away. Lucas will teach you how to steal a Thor 810. This beauty can be found in the Oak Hills area, where the stars live. Having acquired a new car, return to Salieri's bar.

The next task from Salieri: steal an important document from a villa in Oak Hills.
Get a baseball bat and a Colt 1911 from Vincenzo, and on the way to the millionaire's house, pick up the burglar Salvatore in Hoboken. Head to Oak Hills. Find an unsightly gate in the fence and order Salvatore to open it. Without wasting a second, run to the left and hide behind the statue. Order Salvatore to stay put. As soon as the guard passes you, come out of hiding and greet him from behind with a baseball bat. You will receive a key and a shotgun. To the right is a small gazebo, in which another guard stands thoughtfully. Take the shotgun from him too. If you did everything quickly, you will have time to overtake the third guard as he descends the stairs near the house. When the area is cleared, return to Salvatore and call him with you. Go inside the house. If you run into a maid, don’t hesitate to introduce her to your bat too. Whose life is more valuable to you, after all? The main thing is not to play around with switches anywhere, otherwise you will get yourself into trouble. Go up to the second floor and find a safe in one of the offices. Order Salvatore to hack it. and then the owner will unexpectedly return. Grab your documents and leave the house through another exit. There is a rich man's Silver Fletcher car on the street, order Salvatore to open it and get out of the estate. Drop Salvatore off at his house and go to Salieri's bar.

Pauley found a certain William Gates from Kentucky, who sells alcohol on the cheap. The goods must be picked up at the car park.
Drive to the indicated location. Go up with Sam and Paulie to the top floor, where your deal partners are already waiting for you. However Morello. as it turns out, he longs for war. Suddenly two cars pull up, from which good guys with Thompsons and shotguns get out. Immediately bend down and shoot everyone from afar, trying to save ammo. Soon another car will arrive, from which opponents will also fall out. On the floor below, two guys are sitting behind bars, and the third is hiding behind a column at the other end of the room. Even lower, a bunch of guys are waiting for you on the left, try to lure them out one by one. On the second floor, the passage is barricaded; in addition, be careful - grenades will fly at you. Do not use an ordinary ladder, but quickly shoot everyone from cover. Once you've cleared everything out, return to the top floor and drive the truck to the exit. The success of this mission largely depends on the intelligence of Paulie and Sam, who sometimes behave downright stupidly and get in front of bullets. Now you have to take the goods to a warehouse in Hoboken, a chase with a shootout is expected. But it is best to discuss all the details on the spot. Arm yourself with the Thompson and deal with the guys to the left of the entrance, and at the same time blow up two black cars. The chase is called off.

Salieri asks you to become his bodyguard for a while and take him to a restaurant for lunch. Don has a fancy car, to say the least. Take Salieri to a restaurant in New Ark. True, it won’t be possible to really eat; Morello’s people have come to convey a “message” to Salieri. You only have a Colt 1911 with you, so things are looking bad. Immediately jump to the right and hide behind the bar counter. Shoot the guys on the right side because they have a greater chance of falling to Salieri. Save your ammo, as soon a kind trio will burst into you through the door behind you. Ideally, you should not let them take a shot. Go into the corridor. From the window you can see how the enemy with the Thompson sat between the houses. Blow his brains out, and then run into the courtyard and look through the door on the right. Another happy owner of a Thompson is lurking on the second floor. Make him miserable. From the window you can finish off the rest of the guys below. Go outside and once again make sure that everything is calm. Just in case, climb into any car and chase the remaining villains. Now you and Salieri have to visit Carlo, whose apartment is located near the West Marshall Bridge. Collect guns from the corpses and go. Go upstairs with Salieri and kick down the door. The guy in shorts jumped out the window, follow him up the fire escape. Catch him behind the garages and feed him lead. Two idiots with baseball bats and a third, smarter one with a pistol will immediately appear from the door. You know what to do with them.

Don is very unhappy that he was not allowed to eat in peace at Pepe's restaurant. Morello wants war? He will get it. But first you need to remove the politician who is going to celebrate his birthday on the ship.
Ralph will teach you how to steal a Crusader Chromium Fordor. Go to the pier in the southern part of Central Island. True, no one will let you go anywhere without an invitation. In the building opposite, the door is enticingly open, and clothes hang in the basement. Dress up as a sailor and you're already on board. Now you need to find the pistol that Vincenzo prudently hid in the toilet. There is one on the lower deck on the left, but you can only find one bucket in it. By the way, a guy in a sailor suit walks nearby and smokes. Pay attention to him. On the deck above at the back of the ship near the stairs you can find a door with a note SKIPPER HAS THE KEY. Remember the guy in the sailor suit? Persuade the skipper to give you the key. You have to clean the toilet, but you will find a gun. Go up to the upper deck and wait for the politician to begin his speech. Get closer to him and give him sincere congratulations from Don Salieri. After that, rush to the lower deck, pushing aside and shooting the invitees blocking the way. Paulie is already waiting for you on the boat.

The time has come to take a much more serious step - to kill Sergio Morello. Paulie will take the Thompson from Vincenzo, and he has a Colt in store for you. Ralph will give you the Guardian Terraplane.
Go to the Italian restaurant, call from the street phone and ask for Morello to answer the phone. True, someone else will do, but Paulie will still feed him lead. Oops... There was a mistake. Break away from your pursuers and follow to Salieri's bar. A new plan is born. Take the explosives from Vincenzo and go to Morello's house. Wait until the guy at the entrance finishes his cigarette, and then place dynamite under the car. True, a woman gets into the car and... This happens, as Salieri says. Now you have to make an attempt on Sergio's life in the Rainbow Garden restaurant in Downtown. Only "Thompson" Pauley will let him down at the most decisive moment. You have to break away from your pursuers. The easiest way
drive up to the bridge and fly down the stairs to the water, then the chase will thunder into the water. After so many failures, the task is given to others. However, luck is again on Sergio's side. You have to chase a gangster to the port along the route Central Island - Giuliano Bridge -Works Quarters. One of the most difficult missions. You have a Colt 1911 in your hand, and the guy running out to the right gets shot in the forehead. The one lurking on the left in the bushes should also not be left out. Two more people flash behind the car ahead. Collect guns from the corpses and climb into the truck. Kill everyone in the area and find two first aid kits at the pier: one inside the house next to the tanks, and the second on the wall of the building at the other end. After that, run around and calm down the others. The main thing is to remove the snipers from the red towers that are watching your every move. Then find Morello's car. Therefore, Sergio is hiding in the warehouse.
Rearrange the switches on the railway tracks so that the tank can drive straight to the gate. Knock out the planks from under the wheels of the carriage and it will roll towards the warehouse. Tommy lights a cigarette and stylishly throws it on the ground... Go inside. A guy with a Thompson is sitting on the boxes, and the rest are running around with shotguns. Morello himself was hiding in the far corner. That's all. Lucky but dead bastard. Return to Salieri's Bar. Along the way, stop by Lucas Bertone. You're just in time. His friend in Chinatown is seriously injured, and you need to take the poor guy to the hospital. Notice that in Bertone's garage there is a first aid kit hanging on the wall. Follow the north bridge to the location, passing the middle island. You need a fast car for four people, since in addition to the wounded man, his friend will also get in. On the way to the doctor, set a speed limit of 60 km/h and calmly deliver the guys to Oakwood. Lucas will teach you how to steal a Bruno Speedster 851. There is one in the parking lot in Central Island. Deal with the owner of the stylish car, and then return to Salieri's bar in a new car.

Now it’s the turn of Morello himself. Vincenzo has a sawn-off shotgun for you, and Thompson has a Thompson ready for Sam and Paulie. Go to the theater in Central Island. Morello will start to run away from you in a limousine to the airport, follow him. keeping up. At the airport, as luck would have it, your car will break down. Leave the vehicle and run to the plane, where two guys with shotguns are already waiting for you. As soon as you deal with them, your car will arrive. Climb into the back seat and you'll be handed a Thompson. Shoot at the engines of the plane taking off. Another scenario is that Morello’s car will not turn towards the airport, but will go further to the destroyed bridge. There, at the cliff, you can also get even with Morello. They say that he can be nailed on the way. It's not true, if you kill him, you will be informed that he "ran away" from you. After that, take Sam and Paulie to Salieri's bar, and go to Bertone yourself. Lucas will ask you to throw an old car off a cliff in Oakwood. This is done very simply. Drive the car to the cliff near the lighthouse, go out onto the road, steal someone else's car and push the marked car into the water. Return to Bertone, he will teach you how to steal a new car. Go to New Ark, where the beautiful Celeste Marque 500 is waiting for you in the parking lot of Roy's Grill bar. Just kill its owner first, and then with a clear conscience head to Salieri's bar.

Salieri orders the removal of another politician. Ralph has a Wright Coupe in store for you, and Vincenzo will equip you with a Mosin sniper rifle and a pistol. Drive to the prison. Get rid of the worker at the sewer hatch - you don't need witnesses. The entrance to the building is located on the right. Go through the first floor and find the stairs to the top. Right from here you can clear the second floor, and at the same time practice your sniper skills. Catch the survivors one by one. Eventually you will reach a spiral staircase littered with enemies. On the top floor, go to the balcony. Take good aim - you only have one shot. After that, run down the stairs, new enemies will appear. In the room from which they came out, there is a crowbar. It will be useful on the way out. Go down the stairs to the first floor, getting rid of all weapons along the way. Go through the kennel and you will find yourself on the street. The police are already waiting for you, who will search you and release you. Stop by Bertone's. You need to deliver the guy from Works Quarters who the police are looking for to Lucas. Hitch the Thor 810 Sedan on the street and follow the north bridge to Downtown. Bertone will teach you how to steal a Lassiter V16 Appolyon. This beauty is parked outside a mansion in Oak Hills. There are guys chatting at the gate, they won't pay attention to you. But only at first. Run away to Salieri's bar.

The Don is clearly hiding something when he sends you on a dangerous mission to get some cigars. Take the bat and pistol from Vincenzo, and Sam and Paulie will each take a Thompson. Ralph will give you a Lassiter V16 Fordor. First, take Sam to the right place in the Works Quarters, which is not far from the port. Paulie will offer you an idea about robbing a bank, but no one will take her seriously. Go to the port and wait for a truck full of boxes to pull out. Follow it to the warehouse, where it will be unloaded. Wait for it to unload!!! Block the truck's return path, pull the driver out of the cab and take his documents . After this, follow to the port - they will let you through. Drive forward - one of the warehouses is open, and the owner is standing at the entrance. Inside you will notice boxes marked Scorsese import-export. Place the truck body against the platform so that you can quickly load the boxes. Talk to owner, and he will order you to drag the boxes from the street to the warehouse (Dispatch Hall). You will have to hunch a little. Ask two workers to help you, and the three of you will quickly manage it. Return to the owner of the warehouse, tell noodles in his ears, and he will run to check on his workers . At this time, quickly load all the boxes of cigars into the back, and then follow to the place where Sam and Paulie are waiting for you. When entering the courtyard, stop so that the truck enters halfway. Thus, the pursuers will not be able to break in en masse, but will crawl towards you one by one. After everything settles down, take the truck to Salieri's warehouse. Inside the boxes, it turns out, there are not cigars at all... Salieri clearly does not trust you.

Tommy agreed to Paulie's proposal to rob the bank.
Follow Paulie from his apartment to the station, where the train will take you Downtown to the First National Bank. Inside you will learn all the details of the plan. After that, go to Yellow Pete, the owner of a gun store located in Central Hoboken. Grab a selection of Colt 1911, Colt Detective Special, S&W Magnum, S&W M&P and Thompson 1928. Then head to Bertone for a fast car. You will receive a task - to deliver a package to the guy Dick under the East Marshall Bridge in Downtown. Give the guy the package, and the hooligans will immediately attack him. Just hide behind the boxes and do your job. Bertone will inform you that you can steal a Trautenberg Model J from Oakwood to Central Island. Find and intercept the car. Now you are fully prepared for the robbery. Drive up to Paulie's house, honk at him and go to the bank. Everyone on the floor! Quickly run forward, break down the door with your foot, there is a key hanging on the left wall next to the clerk. Open the nearby door - a guard is waiting for you at the stairs. Hurry to the second floor to the office with the Director sign on the door, find out where the keys to the safe are, and take them from the closet. Go down to the basement, where you will have to calm down two more guards. Fill the bag with money and return to Paulie. Quickly jump into the car, in theory you should make it before the police arrive. Head to the Palermo Club in Hoboken.

Everything is bad. Sam calls and asks to meet him at the art gallery. Hide your weapon and leave Paulie's house. You will encounter policemen on the stairs, just walk past them. On the street, get into the police car and go to the Yellow Pete store for weapons. It will definitely be needed. After that, go to Bertone. He will give you the task of following the prostitute who works in the Corleone brothel. You need to follow the girl on foot, keeping a decent distance so that she doesn’t suspect anything. Go to Lucas and tell him everything. He will advise you to steal the orange Kord 812 Cabriolet FWD, which is for sale in Chinatown and is guarded by angry dogs. On the new
follow the wheelbarrow to the gallery. Sam and his guard are already waiting for you inside. Prepare your cannon and immediately put a bullet in the forehead of two guys, be prepared that two more will come running from the door ahead, and one will appear behind you. Follow the corridor to the room in which the guy with the shotgun is hiding. The second one with a pistol is not a hindrance. A comrade with a Thompson will appear on the balcony opposite, hide around the corner and he will come running to you. Save the shotgun for the three thugs below. Approach the stairs and immediately run back - a grenade will fly from above. After that, arm yourself with the Thompson and carry out a major cleanup on the second floor. Between the stairs you can find a first aid kit and heal. Only a grenade is waiting for you there too. Find an open door. In a series of rooms, be extremely careful - opponents are hiding behind the furniture. Smoke Sam out and follow him to the next floor.
The final fight. Once you stick your head out, you will immediately regret it. Pick up the Thompson and wait for Sam to flippantly turn away. You have a few seconds to empty the entire clip into him, and he will leave his position. After that, follow the corridor and follow the bloody trail. Keep your aim ready. Sam will peek around the corner...
Enjoy the somewhat shocking ending to this great game.